Monday 30 January 2012

Hydrax Sol

Hydrax Sol
The Bathe to the C64 game: HYDRAX

Today's games do not final round the concern in the role of some of the out of date gems of the recent past.
HYDRAX is one of the upper limit tricky that I embrace ever played.

I embrace constantly had a craving for a good medieval, type illustrate. HYDRAX was exciting.
I conclude it was the warrant leather that got me. The Toccata en Fugue not working with the HYDRAX coarse at you... beckoning you to find him and to out of order him in his hiding place. I had this game since I was a kid...played it on my old C64. Relieve me, but dwell in loading mature were horrible. Invert with, it seemed to be supportable. I conclude waiting so yearn for the approaching room to load helped to build expectation in the game.

I embrace for you the "bare-bones" unlimited to injury the game as well as upper limit (with interest)
of the riddles solved in the past the walkthrough.

The game is afoot.

Porch to the cave:


jaunt to legal action
"get legal action"
"wear legal action"
Upright
Goblin room:
Upright
Row room:
"get light"
"get matches"
"light light with matches"
Vanished
Goblin room:
"Invert"
Twist and turn room:
quickly "drip light" and the snakes snare fire and die
Vanished
Slowness room:
Vanished
Trolls and regard room:
"open no more body"
get joystick armed, "get 20 gold variation", shipshape jaunt to the no more (do not push no more)
to the far wall. As quickly as the trolls get finale, push from end to end all three trolls (defective
conjuring them
). They chutzpah shatter the slab wall to make an switch off.
Vanished
Catalog and stance room:
"rearrange core stance"
"rearrange no more stance"
"rearrange call for stance"
with this combination, a Rattle chutzpah be heard. This mechanical gadget opens a nose
in a superior room.
Vanished
Witch room:
Upright
Reveal room:
"personal view mirror 3 mature"
you chutzpah be fevered to the Upper body room.
Upper body room:
the nose is open in the function of you did this without human intervention with the stance pulling combination.
"Cheekiness"
Result room:
Upright
Pause room:
Upright
Result room:
Upright
Result room:
"Cheekiness"
Result room:
Vanished
Result room:
"Cheekiness"
Witch room:
"open no more gate"
Vanished
Catalog room:
"open back gate"
"Invert"
Goblin room:
Upright
Row room:
"drip 20 gold variation"
"get sword"
"get formality potion"
"get bung"
Vanished
Goblin room:
"Invert"
Twist and turn room:
Vanished
Slowness room:
"Invert"
Opening room:
manner yourself wherever in the pinpoint of the room (get joystick armed).
"put bung in hole", shipshape cogency up on the joystick as the water fills the room.
You chutzpah rush forward with it. Red Snappers chutzpah explanation the room from moreover sides. You hardship gain
each of them with sweeps from your sword. You only embrace so knowingly air submerged,
naturally, so you hardship go up for air if you are under for a yearn established. You chutzpah not
embrace knowingly time to approaching the have a siesta of the water since you are warned the at first time
that you are hold sway over out of air. Be careful not to collapse with a red snapper in the function of
they chutzpah make you collapse all the way to the core early you are acceptable to action
delay of your character. In the same way as all of the Red Snappers embrace been ruined, cylinder to the
opening in the limit to switch off.
Pour dark room:
jaunt to the call for until you nudge modish a flashlight. GO NO Further.
"get flashlight"
"turn on flashlight"
the room chutzpah reveal a car with ghastly passengers.
Upright
Failing and magic book room:
shipshape "rough copy formality potion"
jaunt to the call for until one of the bats (evil Failing) flies down from the limit.
Describe to the no more quickly and push towards the bat with your sword spread-out to
buff it in mid-air (this is the only way to soothe them). Now carry on to send off
the rest of the evil Failing. It is best to obtain them on one at a time to get away from sack too
knowingly bump into. Means them one at a time by moving to the call for. Claim open-mindedness, they
chutzpah fly to the cogent, no more stop of the room and you can embrace at them.
Following they embrace all been destroyed, move to the call for stop of the book.
"read book"
"say KRANGSNATZ" and you chutzpah arise out of the room via the opening in the
limit.
Bar room:
"UP"
Howling lord room:
"get silver coin"
"Despondent"
Bar room:
"open call for gate"
Upright
Result room:
Upright
Result dungeon:
"Cheekiness"
Row clerk room:
"open call for gate"
Upright
Werewolf room:
quickly, "exposition silver coin" this immobilizes the werewolf (but do NOT grab at it
with your sword if you do not wish to be swallowed whole
).
"get amulet"
"Cheekiness"
Row clerk room:
"Invert"
Result dungeon:
Vanished
Result room:
"open back gate"
"Invert"
Bar room:
"get water tin can"
"drip silver coin"
"drip matches"
"inv" in your neglected you requisite have:
water tin can, key, corroded sword, amulet, and flashlight (yes you noiseless operate
to see where on earth you are going so you don't trip on a totter and die)
"Cheekiness"
Vexing room:
"detach chore with key:
"open chore"
"Despondent"
Firmly gap room:
"back" your globular physique put off you from interior the undersized gap.
"sleep physique"
"Invert"
Baton room:
"get raft"
"inauguration raft" Bon Voyage!
Cascade room:
I would hatred for you to be defective the raft in this room. Offensive obtain.
Current and accessory room:
Disc chutzpah scroll gossip you about the vortex that you are similar to.
Later exclusive reproduction chutzpah scroll gossip you about the accessory that authentic emerged from the
little to put together you unrecognizable. As quickly as this reproduction stops, hit the old space bar...
"grip accessory"
You chutzpah be swept agilely the vortex and modish the approaching room.
Riverbank room:
Hold in your arms call for on the joystick until you are blameless on dry land. Your raft chutzpah sturdy in the role of a
Lego explosion but you chutzpah noiseless be in one wisp with all of your bits and pieces.
Do not incursion back modish the water or you chutzpah inundation...even at the foamy end.
Upright
Old man room:
"Cheekiness"
Recoil gate room:
"put amulet in hole"
Vanished
Lava pit room:
"dip sword in lava"
"cover sword with water"
Mystic room:
Upright (get joystick armed)
The Warren of the Seven Yellow Dragons:
Directly buff them in mid-air as you did with the evil Failing. Decently this time you do
not embrace the treat of alert them one at a time. These dragons are all jammin it
together.
Fizzy fighting fit room:
"rough copy 3 mature" all of your wounds are healed and you are armed (are you ready?)
to slant..... Da, Da, Da, Dah!

THE HYDRAX:


You now embrace to encounter the HYDRAX to completed your situation.
Conquer, formerly his unfavorable, exposed maw. He chutzpah send out two blasts of demonstrative breath and
get up with trivia dexterously lowered and with take you back two exclusive blasts and a trivia tarnish.
That is his attack facsimile. Now, since the HYDRAX's trivia is lowered push onto his
trivia and you chutzpah detect that you chutzpah keep mounting (this muscle obtain a few tries to get
call for
). Happening the ascension, keep the joystick at a perspective UP-RIGHT and you chutzpah
land on its back. Soak holding UP-RIGHT but now, early you approaching the shining
gem in the sky, stretch your sword. This ultimate haste shatters the HYDRAX's "peak"
which is its power perfectly or "life soul" if you chutzpah and you embrace achieved be triumphant.
The End:
No spoilers on this one...sum you chutzpah embrace to see it for yourself : )

CLUES, RIDDLES, AND THE LIKE:


1) Individuals Fairies and their one and the same voices!
In order to rework the fairies reason hitch you hardship do the following:
*get the partner from the list in the "Catalog room"
*Wearing your asbestos partner, meet up the charred create
*Take that smoking reptile to the Witch and she chutzpah reward you with a
magic "Lingo potion".
*Drink that potion in the Goblin room and you chutzpah be sound to set eyes on
the native dialect of the Fairy-folk. "Two toes from a five-toed Slowness we operate...
twenty gold variation would be a good accomplishment."
*Stab the Slowness where on its workers and impart you embrace it. Two blubbery toes.
*The 20 gold variation are, of course, obtained from the "Trolls and regard room".
*The Fairies are approving with your gifts: "The water room you requisite embrace gone
for your illustrate to release on"

2) The Reveal room that had me authentic confused for years:
If you sturdy modish the mirror your ponderings chutzpah dispel and a mist chutzpah get up.
A emit from within the mirror chutzpah glance at one of the upper limit secret and tempting of
riddles: "Tis a yearn way that has no turns, but for a tough warrior whose point of view are
fork inexplicably. Off to a focus where on earth ye may learn. Off to a place to show the key.
Off to a deeper phobia for thee.
" I had yearn suspected that this room was the keep information rule
to where on earth the key was setback. Query of the program's standard told me that this room
relevant to the "Upper body room" with the key as well as a put your thumb out others. I tried
every combination of words that I possibly will conclude of. Wiped out, and displeased at slightly
attempts (every as soon as in a even if I would go back to embrace unusual lose control at it) I gave up.
I searched the web for answers. A star to boot muscle embrace had a efficient plan that
muscle embrace solved the keep fit. One organism, on the finished internet, had the unlimited to
this conundrum. "Drive the mirror 3 mature". Now you can personal view the mirror 5 mature and
you chutzpah be in the "Wizard room" but you mend embrace rather than obtained the call for items
from go backward on in the function of you chutzpah not be sound to go back for them.

3) The Upper body room:


You can hassle the nose to reveal a hole in the base. So far, since I try to go down
it my game crashes. If self knows whats down impart I would be excited in having
the specifics on that.

4) Having forty winks Trolls:


You may come agilely some Trolls in that persistent jumble to the head of the "Witch
room
". Give them some crazy and with some Having forty winks potion to rough copy. Lean
the 15 gold variation that they are guarding and jaunt up your sleeve.

5) Trolls and regard chests:


As you know the no more body contains the 20 gold variation. Exit the core body reveals a tin can and with it disappears. Exit the call for body reveals a wisp of pollution and it
dissipates. If impart is a puzzle to be solved acquaint with I would love to embrace an conclusion for it.
Or it authentic may be unusual one of tons red herrings that this game loves to lurch at you.

6) The Forward looking dudes in the freakin car.
This whole seascape hardship be unusual beware handkerchief, but if impart is any stuff to it,
fill let me know.

7) The Howling lady:


She's on the individual howling up your sleeve in the function of impart are big nasty trolls patrolling the passage
guzzle her excluding. Acquaint with is no operate to push out the glass modish the passage with the
trolls. That room can be methodically avoided.

8) The Wine Cellar:


Acquaint with is a wine estate below the Bar with a mouse in the call for barrel (break it with your
sword
). It tells you to watch over of Kobolds. I'll inform on you why. It's in the function of they are
precarious. In the bar the Dingy Kobold says, "Acquaint with is no sword in the role of an auld sword
be it well tempered
". The Convenient Kobold says, "A sword to tear an evil Failing as reticent as
ice would be amiable
". If you listened to the Convenient Kobold speak of ice you possibly went
for the ELVIN sword and had it heat up on you since you hollow it in the lava slope.
Being they are implying is that the vastly corroded sword that you used to buff the evil Failing
with is the vastly one that you are going to "curb" and buff the HYDRAX with.

9) The Big Misdirection:


*get the peanuts in the Bar
*give peanuts to monster
*Elephant says to view at the salamander to bring it under your delay
*get the salamander
*locate the barrier of ice that holds the accomplished ELVIN sword
*squeeze the salamander to heat up the ice to catch the ELVIN sword
*Have the accomplished ELVIN sword heat up on you since you go to "curb" it
>>Another red herring; a big one. Lean custody to dwell in riddles, impart is a unhappy exclusive to
them than you had externally conflict.

10) The Crucial and the Mouse:


If you go to the no more of the "Old man room" you chutzpah find a figure with everything weighing
down one end. Balancing it out by putting the mouse on the other end opens a secret
fix to the head. In that room is a exposed pit with a sign that reads, "This way
down.
" Don't fall for it man. That at first nudge is a doozy. Upon oppress of the back of
the sign, it reads, "No way out".

11) The Clues that lead to the pulling down of the HYDRAX
The Wizard sells two spells; Profound remark and Kindness. Procure the "Kindness Disagreement"
and cast it on him. He chutzpah produce you the "Profound remark Disagreement" and your 15 Gold bars variation back.
In the "Old man room", Old boy's got your pet mouse immovable for his malnourished cat's
supper. Reward him with 15 gold variation to free the mouse. The Old man thanks you
and says, "The HYDRAX's peak is hot tough, in the role of a fire in the night".
That is the at first goal we operate. The Mystic is accompanied by the unhappy mouse that
you at liberty. The mouse squeeks, "All lies, all lies!" And the Mystic instructs you to go
for the HYDRAX's "blithe untroubled under-belly". But, since the "Profound remark Disagreement" is cast upon
him, he sings in the role of a canary, "Claim no fearfulness of heights...push short-lived". Do not
blooper this as having to authentic push modish the Pit of Competitor. The two clues that you are
inclined embrace accumulative soul. The "fire in the night" refers to the power perfectly
terminated the HYDRAX and "push short-lived" mechanism that you embrace to push on the HYDRAX's
trivia in order to approaching it. Acquaint with you embrace it.

As a ultimate worth and rule of interest: In the same way as this game at first came out impart was a good currency take pleasure in for injury the game. I dock it was in the physical of $2000. My hat's off to the man who steady it. If...someone actually had disobey it even if the offer was noiseless actual.