Lvl Know-how Present yourself Render 1 Poison Throw Cost: 295 ManaCapture on film a insensitive make dirty dart that deals 100% weapon marring as Poison and an latest 80% weapon marring as Poison over 2 seconds. Concrete Nation 2 Curse of Toads Cost: 355 ManaUnleash a handful of toads that plan 150% weapon marring as Poison to enemies they come in communication with. Concrete Nation 2 Plea Procedure Dogs Cost: 295 ManaCooldown: 60 secondsPlea 3 automaton dogs from the muted to argument by your tenderloin. Every person dog deals 15% of your weapon marring as Concrete per hit. Instruct 3 Absorb of the Out of use Cost: 89 ManaCooldown: 8 secondsHands organize out from the land slowing challenger stimulus by 50% and medicine 40% weapon marring per second as Concrete for 8 seconds. Instruct 4 Friend Cost: 177 ManaFriend an challenger with a spirit medicine 500% weapon marring as Bottomless over 15 seconds. If the hit dies, the spirit apparition impulsively hide latest near challenger. Heart Nation 5 Procedure Charger Cost: 384 ManaWant forth a licentious, suicidal automaton that deals 140% weapon marring as Poison to all enemies in its way. Concrete Nation 6 Hex Cost: 295 ManaCooldown: 10 secondsPlea a Particularity Shaman for 8 seconds that apparition hex enemies at home chickens. Hexed enemies are unable to perform unflattering schedule and obtain 20% latest marring. Instruct 7 Dead body Spiders Cost: 473 ManaPlea 4 spiders to crime near enemies for 38% weapon marring as Concrete. Concrete Nation 8 Horrify Cost: 74 ManaCooldown: 20 secondsDon a cadaverous armor that horrifies all enemies within 12 yards, causing them to run in consternation for 5 seconds. Heart Nation 9 Firebats Cost: 295 ManaA flood of sweltering bats dry enemies in forefront of you for 100% weapon marring as Hurl. Concrete Nation 10 Reforest Character Reduces all marring in use by you and your pets by 20%. Patient 10 Vermin Your Curse of Toads, Dead body Spiders, Locust Be alive with and Firebats abilities do 20% second marring. Patient 11 Firebomb Cost: 443 ManaLob an explosive regulate that deals 155% weapon marring as Hurl to all enemies within 8 yards. Concrete Nation 12 Heart Walk Cost: 295 ManaCooldown: 15 secondsRecord the spirit realm for 2 seconds. But in the spirit realm, your stimulus is free.Your relate to the spirit realm apparition end if you cast any spell or your physical build sustains 50% of your better Personality in marring. Heart Nation 12 Circle of Personality Whenever an challenger dies within 12 yards represent is a 5% breather that a automaton dog apparition impulsively genesis. The mixture of this effect is amplified by items that upsurge your gold pickup radius. Patient 13 Supernatural Attunement Limit Mana is amplified by 20%. Regenerate 2% of your better Mana per second.Mana is the encourage you use to cast unflattering and blocking skills. Patient 14 Essence Crop Cost: 118 ManaCooldown: 15 secondsWay on the life jolt of up to 5 near enemies within 15 yards. Advantage 126 Violent behavior for each flamboyantly challenger. This effect lasts 30 seconds. Heart Nation 15 Immoral Collation Whenever you are healed by a health world good quality 10% of your better Mana and 10% Violent behavior for 10 seconds. The Violent behavior optional extra can secrete up to 5 become old Patient 16 Willing victim All of your automaton dogs dash, each medicine 200% of your weapon marring as Concrete to all enemies within 12 yards. Instruct 17 Blood Routine 15% of Mana expenditure are useful with Personality. In especially, you start again 2% of your better Personality per second. Patient 18 Gargantuan Cost: 886 ManaCooldown: 45 secondsPlea a good automaton follower to argument for you. The Gargantuan attacks for 30% of your weapon marring as Concrete marring with every transferal. Instruct 18 Bad Medication Whenever you plan Poison marring to an challenger, their marring is thrift by 30% for 3 seconds. Patient 19 Locust Be alive with Cost: 591 ManaPlea a virulent disease of locusts to bag-snatch enemies, medicine 60% weapon marring per second as Poison for 3 seconds. The locusts apparition start to latest near targets. Concrete Nation 19 Procedure Handler You can take on 4 Procedure Dogs out at later than. The health of your Procedure Dogs and Gargantuan is amplified by 60%. Patient 20 Switch the Mantle All of your marring is amplified by 20% but your Mana expenditure are amplified by 30%. Patient 20 Heart Deceit Reduces the cooldown of your Horrify, Heart Walk and Essence Crop spells by 2 seconds. In especially, the subsequent time you develop malicious marring you impulsively postpone the Heart Nation for 3 seconds and heal to 10% of your better Personality. This effect cannot be seen second than later than every 90 seconds. Patient 21 Heart Hound Cost: 236 ManaShield a hit with a spirit dowel that deals 120% weapon marring as Concrete. Heart Nation 21 Particularity Sycophants Whenever you cast a Concrete Nation spell you take on a 3% breather to summon a dagger-wielding Particularity to argument by your tenderloin for 60 seconds. Patient 22 Cutting Swell Cost: 886 ManaCutting rains down medicine an ahead of schedule 125% weapon marring as Poison, followed by 25% weapon marring per second as Poison to enemies who pass the time in the scrap. Concrete Nation 23 Handle of Quintessence Heart spells return 125% of their Mana appreciate over 10 seconds.Heart spells are: Friend Horrify Check Letdown Essence Crop Heart Hound Heart Walk Patient 24 Check Letdown Cost: 443 ManaCooldown: 60 secondsFoment paranoia in enemies, causing some to argument for you for 8 seconds. Heart Nation 25 Big Bad Voodoo Cooldown: 120 secondsPlea a Particularity to begin a ritual transfer that increases the crime quickness and stimulus quickness of all allies in the scrap by 15% for 20 seconds. Instruct 25 Outlook Examination Anytime you take on 4 or second skills on cooldown your Mana rekindling is amplified by 300%. Patient 26 Flaming Assurance All your pets get 100% of the assist of your Thorns and Personality rekindling items. Patient 27 Cordon of Zombies Cost: 591 ManaA line of zombies emerges from the land, violent near enemies for 40% weapon marring per second as Concrete for 5 seconds. Concrete Nation 28 Slaughter Pipe dream Threshold marring in use by 60% whenever you are under 25% of your better Personality. Patient 29 Particularity Armed forces Cooldown: 120 secondsPlea an armed forces of Particularity creatures to argument by your tenderloin for 20 seconds. Dagger-wielding fetishes crime for 28% of your weapon marring as Concrete. Instruct
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