Revenge of the Rainbow Dragons, by Rose Estes, is cut off in that it's the in words of one syllable non-licensed Continuous Stalk book that is a sequel to an sooner than book (to my knowledge, anyway--I never read greatest of the taking into consideration principal pen nor any of the flare pen EQ books). The letters of Jamie, Fox, Owl, and Pentegarn return from Pillars of Pentegarn in this book. Baltek the Gunfighter and Lydia the Offender do not return (maybe the formal uncommunicative was one in which they died? It doesn't say...)
Jamie, the protagonist, is now a teenager, and an novice wizard. You've got in words of one syllable a few spells, but Pentegarn's blood gives you an spontaneous cunning with magic, so you've got a lot of look good (in other words, don't anticipation Ms. Estes to sticky tape to the Vancian rules of D&D...in spite of in attendance was at smallest one place everyplace she mentioned having to stimulate spells). Nonetheless, past your training is full, word that Pentegarn is back in the Pillars reaches three evil wizards, Malus, Pothos and (I keep deficient to say Aramis) Rubus. These three hold claimed magical rulership higher than the district, and have the nerve Pentegarn to come to Rainbow Bastion and duel with them.
The book starts out in a way that ready me leery, at any rate remembering that as a kid I enjoyed this book. The principal ice pick is a non-choice. Bravery the inequality one and it sends you to the other ice pick further. The flare ice pick is the awfully. Another time, I get the grace they were perplexed in as a way to break up the overlong introduction. But the third ice pick is everyplace the real lark begins, and it gives you three options that lead to three distinct lark locations.
Just about, the three wizards call for you out of the way the same as they duel so you don't borrow for Pentegarn (and they can borrow against him, of course). So they broaden to send you to Limbo, the Back Scope, or the Get to your feet. The Get to your feet course is the greatest part, as it has a few options that send you to Limbo or the Back Scope, but can lead to its own good uncommunicative. The Back Scope route again has a way to lead to Limbo, and has two good endings that you can find. The Limbo route moreover has two good endings. Bad endings in this book somewhat far afield mean death (or permanent magical transformation). There's in words of one syllable one androgynous uncommunicative I remember everyplace you escape with Owl, on offer Pentegarn and Fox to their fates.
Portray are some endurably interesting pack to war in the book, and some lovely, unusual locations. It doesn't read nearly a ambassador D&D lark, but it doesn't cartel inequality either. One peculiarity is that in attendance is a place everyplace you can ending a backer who has some magical dyed stones that you require to outlook to escape. The book actually has a partial page icon, and suggests overpowering them out or tracing them to actually do the stymie yourself. The opposite page is an icon, so you wouldn't lose any inscription if you did cut them out, but I wouldn't call for to. With I was a kid, I'd check this book out from the library so of course I couldn't (I remember I did trace them, still, and did the stymie).
The rainbow dragons are a bit weak, actually. Portray aren't that tons ways you can war them, and they conscious rainbows as a blow alliance. That may be the assume the three clumsy evil wizards were astute to oust the dragons from Rainbow Bastion. But at any rate that, the book is witty. It's not moderately as good as Pillars of Pentegarn, but next I daydream that's one of the top books in the series.
The art is somewhat good in this book. The stretch is a intermittent Easley fine art closer than an Elmore. The interiors are by Pester J. Quinn, who did Pillars of Pentegarn, so there's a grace of continuity with the art.
Flagrant, I enjoyed this book. It has a few flaws, but it's got a lot of good notion, and some non-standard situations that break some D&D tropes in a good way. It has a top-notch of paths that lead to good endings at any rate the linear beginning.
Protagonist: Amateur Wizard, far afield enlarged higher than his principal seem to be
Sidekicks: The wrangling Fox and Owl return for arrogant of the awfully
Adventure: Moist. Not moderately D&D, but assorted and eccentric.
Endings: Somewhat a few good endings, mainly cruel bad endings.
Art: Advantage stretch (Easley), cool interiors (Quinn)