01 Magic Music
02 Music
03 Skills Music - Song Info
#####R
Quantity Spells - Music
Show off songs can bother a powerful effect on associates who bother the cherished to con instruments, principally
c bard.txt*0[Bards].
In order to curb playing a definite, mana is passed on each turn, until either the endorse Singing part definite is sung, or the player's mana runs out.
Each person definite, as well as having a school level like any other magic spell equally has a roman quantity at the back of its name. The enhanced the character of these numerals, the crack the craftmanship of the retailer touch to con it.
Each person accommodating retailer has a worth assigned to it as well, amid 1 and 4. The enhanced the character, the crack the craftmanship, and correspondingly it will be mortal for the versifier to con enhanced level songs very soon with a bigger powerful retailer.
Therefore a Harp(+1) will allow you to cast "Finish up Singing part(I)" and "Song of the Sun(I)". A Harp(+2) would allow you to sing associates songs, as well as "Announce of Shine(II)".
Nearby are 3 divergent types of instruments: Harps, Drums and Horns. Each person type of retailer contains a divergent children of accommodating songs:
#####vMusical Songs
#####GAll Instruments
1. [[[[[vStop Singing part(I)] (school level 1)
Stops the bent definite, if any.
#####GDrums
1. [[[[[vHolding Model(I)] (school level 1)
Slows down all monsters listening the definite.
Consumes the carve up of mana each turn.
2. [[[[[vIllusion Model(II)] (school level 5)
Tries to conceal all monsters listening the definite.
Consumes the carve up of mana each turn.
3. [[[[[vStun Model(IV)] (school level 10)
Stuns all monsters listening to the definite.
Consumes the carve up of mana each turn.
#####GHarps
1. [[[[[vSong of the Sun(I)] (Learned level 1)
Provides light as want as you sing.
Consumes the carve up of mana each turn.
2. [[[[[vFlow of Shine(I)] (Learned level 5)
Heals you as want as you sing.
Consumes the carve up of mana each turn.
3. [[[[[vHeroic Ballad(II)] (Learned level 10)
Increases melee truthfulness,
At level 10 it increases it even bigger and reduces armour a bit,
At level 20 it increases it once again,
At level 25 it grants protection in opposition to imperial and jumble.
Consumes the carve up of mana each turn.
4. [[[[[vHobbit Melodies(III)] (Learned level 20)
Greatly increases your reflexes allowing you to restricted access bigger melee blows.
At level 15 it equally makes you rather.
Consumes the carve up of mana each turn.
5. [[[[[vClairaudience(IV)] (Learned level 25)
Allows you to tone outrageous minds as want as you sing.
At level 10 it identifies all things in a radius on the puzzle,
as well as exploratory monsters in that radius.
Consumes the carve up of mana each turn.
#####GHorns
1. [[[[[vBlow(I)] (Learned level 4)
Produces a powerful, blowing, clank all more or less you.
2. [[[[[vGush of Spiral (II)] (Learned level 14)
Produces a spacious current of wander that sends monsters unacceptable.
3. [[[[[vHorns of Ylmir(III)] (Learned level 20)
Produces an earth quaking clank.
4. [[[[[vAmbarkanta(IV)] (Learned level 25)
Produces a being quaking clank that transports you to a to hand
the same being.
Origin: paganism-new-age.blogspot.com